AI Insights · Timothy · January 2022
Top 5 Paid Games in the UK for Q4 2021
Explore the performance of the top 5 paid games in the United Kingdom during Q4 2021, including revenue, downloads, and active users.
In the fourth quarter of 2021, the top 5 paid games in the United Kingdom showcased varied performance metrics across revenue, downloads, and active users. Let's delve into the data to understand their trends better.
Minecraft saw a notable rise in weekly revenue, peaking at around $227K in the week of December 20. Weekly downloads for the game also increased significantly towards the end of the quarter, reaching approximately 13.4K in the same week. Active users displayed fluctuations, with a high of 1.39M in late October and another peak of 1.25M in the week of December 20.
Football Manager 2022 Mobile experienced a strong start with weekly revenue hitting $302K in its launch week (November 8). However, revenue and downloads showed a declining trend, with revenue dropping to $56K by mid-December. Downloads followed suit, decreasing from 4.7K in the first week to around 2.2K by December 13.
Bloons TD 6 demonstrated a steady performance in weekly revenue, peaking at $49K in late October, followed by another surge to $45K in the final week of December. Downloads remained relatively stable, with a slight increase to 2.5K in the week of December 20. Active users showed minor fluctuations, maintaining an average of around 24K throughout the quarter.
MONOPOLY: The Board Game had a consistent performance in the earlier part of the quarter, with weekly revenue ranging between $11K and $14K. A significant spike was observed in the final two weeks, with revenue reaching $51K. Downloads also surged towards the end of December, peaking at 4.2K. Active users followed a similar trend, increasing to approximately 18.4K in the last week of the year.
Heads Up! displayed a sharp increase in weekly revenue, particularly in mid-December, where it reached $59K. Downloads saw a dramatic rise, peaking at around 26.9K in the week of December 20. Active users mirrored this growth, increasing to 28K in the same week.
These insights into the performance of the top paid games in the UK for Q4 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.